Sold by - London224
OK, this is a Vue 9 model, 684,669 polygons and 27 lights. When you first open the VOB, you will see lots of lights and objects all on the same line level. Now before you resize or move the model, GROUP all these elements, and keep it this way until you are finally ready to render, then ungroup. This is so relighting in Post will see all the lights.
The model has a set of hatch doors, open and closed, and landing gear, down and open. You need only make the desired part set to not render.
The Lift Engines are a separate object so you can eliminate it or rotate if you desire, I have set the pivot point for it.
When I set up lights I am just placing them as desired and assigning what they will influence. I do all the light values and colors in Relighting/Post. This allows for the maximum freedom to create an unlimited lighting scheme for wherever atmosphere you choose. I often turn everything off by giving all a 0.00 values and then slowly start turning things on with increasing values and colors until I get the effects I want.
The only UV'ed items are the monitor screens. Everything else is Vue mats…. so you have lots of possibilities just within the materials I have provided. Impossible Glass, a Vue glass mat….looks great on exterior views, if however you want to do an interior render, I have included a glass material just for that called Cockpit Glass….
One of the unique looks about this model is all the glass and the reflections that it creates. While I always do Global Radiosity you can use something else that will not take as long to render.
Again, on your first render, do not be surprised to see the interior bleached out with lighting. When you get to relighting, you will enjoy the control and effects you can achieve there. Play with different lighting colors to include the colors for Sun and Ambient.
High-Poly, 3D, VUE