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 12 December, 2018      0 Comments

Unity, Epic game engines release select roadmaps for 2019

After Blender announced the beta release of version 2.8, both Unity and Unreal released the 2019 roadmaps for certain aspects of their game engines.

ARCore and Unity 2019 roadmap

Throughout 2018, Google and Unity collaborated to expand the possibilities of ARCore development on Unity.

ARCore released near monthly updates to enhance its featureset, helping pave the way for standout games like Ghostbusters World and Jurassic World Alive.

Unity focused its efforts on the introduction of the AR Foundation framework, a common API that makes it even easier to create AR experiences.

While you may be familiar with some of the enhancements, you can take a quick look at the evolution of ARCore on Unity and where it's going here.

Looking forward to the next 12 months, ARCore development on Unity will continue to evolve in exciting new ways. While many of the details around specific features and timing is hush-hush, there are a few things you can look forward to next year like scaling up device support.

Epic Online Services 2019 roadmap

Successfully launching and operating a live, online game requires a suite of services that go far beyond the functionality of a traditional game engine. These services are expensive to build, test and harden in real-world conditions, but once operational, are relatively inexpensive to scale to more games and more users.

At Epic, the goal is to help game developers succeed.

Throughout 2019, Epic will be launching a large set of cross-platform game services originally built for Fortnite, and battle-tested with 200,000,000 players across seven platforms.

These services will be free for all developers, and will be open to all engines, all platforms, and all stores. As a developer, you’re free to choose mix-and-match solutions from Epic and others as you wish.

Read more here

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